A Little About Me
May 15, 2019 by scotspaul
I started programming around 2000 with my First Chat-site scotspaul.com which was aimed at mobile phone internet WAP (wireless application protocol), the early days of mobile internet
I started Vside-Radio Ten Years ago with a few friends Ray From Rays-Ravers and DJ Crazy. We found RLC around 2006
Red Light Center
(RLC) is a privately owned Massively Multi-User Reality (sm) site that was made available to the public early in 2006 by Utherverse Inc.. Its tag line is “EXPAND Your Fantasy”. Red Light Center is modelled after Amsterdam’s Red Light District.
The online community site offers users virtual nightclubs, hotels, bars, movie theatres and stores.
There is a virtual currency called Rays, which members can earn and use for services in the community, Zaby apartments, Gifts for other members, and various other purposes.
Rays can also be sold on an open Marketplace for real currency.
The last press release noting RLC membership, in March 2008, estimated the registered user-base at over 1.5 million.
At around the same time Secondlife another Virtual World was growing fast
SecondLife is an online virtual world, developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003.
By 2013 Second Life had approximately one million regular users at the end of 2017 active user count totals “between 800,000 and 900,000”.
In many ways, Second Life is similar to massively multiplayer online role-playing games; however, Linden Lab is emphatic that their creation is not a game: “There is no manufactured conflict, no set objective”.
The virtual world can be accessed freely via Linden Lab’s own client programs or via alternative third-party viewers. Second Life users, also called residents, create virtual representations of themselves, called avatars, and are able to interact with places, objects and other avatars.
They can explore the world (known as the grid), meet other residents, socialise, participate in both individual and group activities, build, create, shop, and trade virtual property and services with one another.
Both worlds had grown so fast we couldn’t keep up with demand to DJ or teach others how to broadcast, soon we started investing in servers to meet demand, even to the extent of using RLC own servers lol.
We had a great team and security wasn’t all that good back then We created our own RLC using files they forgot to delete from their servers ( all innocent fun )
BUT they got greedy and started making everything VIP so you had to pay to play. Everyone was moving to Secondlife but we found a Home at vSide.com
Vside was an Internet-based 3D virtual world that was launched on May 15, 2006. The game is in its public beta phase. Initially developed by American studio Doppelganger, Inc., a studio founded in 2004.
The game was acquired in June 2009 by ExitReality, which is the owner and developer.
Inside the game’s universe, users are called “vSiders” and can interact with each other through social networking, celebrity entertainment, virtual boutique shopping and self-expression. Membership is free.
ExitReality provides “next generation social entertainment“ with vSide, where in-world activities and engagement focus on music, entertainment and fashion.
vSide is designed to be an online social environment where teenagers can hang out in real-time with their friends in public and personal spaces.
It is based both on professional and user-generated content or design. A major part of its concept is users hosting their own events for others to participate in.
It has won the “2007 Top 100 Private Companies to Watch” award from the 2007 On Hollywood Conference and the “CNET Top Five Selection” from the Under The Radar Conference 2007.